In any case, the Simutrans game has given me great respect for the planners of the German transport network. Just like the transport network in Germany in reality. After a while, the transport network on your own map will be just as confused, strange, illogical and grown. The problems will pile up, including in the stations and streets. Better transport hubs and control of vehicle flows required. More modern and more powerful vehicles are coming and they are urgently needed to cope with the increasing demands. The inhabitants of the cities are becoming more and more eager to travel. The industrial revolution, the growth of cities, the increasing division of labor and the resulting increase in transport volumes are placing ever greater demands on transport companies and their networks. Making money later won't be the problem anymore. The first revolution in transport was imminent in 1835 with the invention and introduction of the railroad. Starting around 1800 is both an advantage and a disadvantage. Ingolstadt and Munich would also like to be connected to the transport network. The way things are already going in Mainz and Passau. As well as organizing transport to the port within the cities. Here one could build further connections to Koblenz, Cologne, Düsseldorf and Duisburg. Also inconspicuous, but not to be underestimated, is the transport of people and mail by ship from Passau via the Danube, Ludwig Canal and Main to Wiesbaden and Mainz. For example, the supply of coal to the slaughterhouse in Munich is still insufficient. The first thing a beginner should do is run the map and explore the lines. Not perfect yet, but money shouldn't be a problem anymore. This hurdle has already been overcome in the "Map of Germany 1800" mission, the money printing machine is already running. So the first hurdle is to get the money printing machine running. But we Pak designers can't make the game more difficult, because otherwise beginners won't have a chance and, after a little frustration, turn to other games. Somewhat experienced players then often complain in the forum that the game is way too easy. From then on it is no longer possible for the player to spend his money. On a well-running and well-rehearsed card, the player drowns in the money. But as soon as the first lines are established and run profitably, Simutrans will be very easy. It is hard to avoid going bankrupt the first time. At the beginning of a new card, Simutrans is very difficult for beginners. None of us Pak designers have come up with a solution to the problem. "Getting the money printing machine up and running" is what we call the typical, not easy to master Simutrans initial hurdle. The card is big, but has the great advantage that the money printing machine is already running. In order to avoid the problems and pitfalls of map generation, I recommend: Do not start a "New Game", but start with "Load Scenario" and load the map of "Deutschland_1800". The Trains and vehicles are thereby a bit bigger than they from the Standard-Pak 128.Most buildings, regardless of city or industry have consistently four views.Every Building- and Factory type has furthermore based on the region in which it is, a different Graphics, and in the latter different operation numbers of production. However, the wars makes interrupts in vehicle development and in the peacetime between them, there seem to be fast spurts of progress. That was possible in real life only after 1989 onward. Vehicles of the FRG and the GDR exist here peacefully side by side and can be used in a colorful mix. The war economy, troop transports and the destruction, as well as the division of Germany by the iron curtain, simply cannot be represented. The two world wars and other wars during this period are not displayed, even if they had a massive impact on the economy and transport. The historical background can be experienced without claiming to be completely realistic. The timeline, also known as chronology, can be played from 1800 and is based on the real history of Germany, for the vehicles, buildings, routes, landscape elements and industrial chains. The representation is based on typical German cities and industries. It offers the player the opportunity to set up a transport system. PAK128.german is a graphics set for the Simutrans transport simulation. Every building and factory has four views and each type of factory has different aspects. Trains and lorries are taller than they are in standard pak128. Brings the German transportation system embedded in typical German towns and industries according to the respective topographic region (coasts, the Alps, etc.).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |